Reverse this equation/function (2d to isometric)
I have a function that transforms x and y points on a 2d grid to the equivalent x and y on an isometric grid. Are you able to reverse the equation so that when given isometric x,y we end up with 2d coordinates?
Here's the function in psuedo code
var tileWidth = 128 var tileHeight = 128 var isoWidth = tileWidth / 2 var isoHeight = tileHeight / 2 var isoXOffset = isoWidth / 2 var isoYOffset = 0 2dtoIso(x, y){ var origin2dX = x * tileWidth var origin2dY = y * tileHeight var originIsoX = origin2dX / 2 + y * -1 * isoHeight + isoXOffset var originIsoY = origin2dY / 4 + (x / 2) * isoHeight + isoYOffset return (originIsoX,originIsoY) }Thanks for trying. I'm stumped :)
Answer
Answers can only be viewed under the following conditions:
- The questioner was satisfied with and accepted the answer, or
- The answer was evaluated as being 100% correct by the judge.
-
You are awesome :)
The answer is accepted.
Join Matchmaticians Affiliate Marketing
Program to earn up to a 50% commission on every question that your affiliated users ask or answer.
- answered
- 832 views
- $9.84
Related Questions
- Algorithm for printing @ symbols
- Transformations of Parent Functions
- Does $\lim_{(x,y)\rightarrow (0,0)}\frac{(x^2-y^2) \cos (x+y)}{x^2+y^2}$ exists?
- True or false
- Algebra 1 Word Problem #3
- Algebra Word Problem 1
- How do you do absolute value equations with inequalities?
- Finding values of k for different points of intersection
Some crucial information seems to be missing. What the number 128 represent? what are the variables you have defined represent?
Also given that this is a non-standard question, it may take a while for someone to figure it out. So I would say the offered bounty is low.
It's used to draw isometric tiles on a screen so the 128 is pixels which is the width of a tile. Thanks for the comments. Out of interest why would it take a while to figure out? I personally don't know how to re-arrange something like this but I assumed it would be easy for somebody who knows the rules of algebra
I noticed isoWidth is unused. I assume you meant to use it instead of isoHeight on the 3rd line in the function definition.